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From School Library Journal
Gr 5–8—Since coming to the Outskirts, Cole Randolph and his friends have defeated monsters, challenged knights, fought psycho robots, lost powers, and helped Mira and some of her sisters get their powers back. While traveling through Necronum in search of Mira's sisters Destiny and Honor, Cole and his friends have been trying to stay one step ahead of Nazeem, an evil shapecrafter. Disaster soon strikes, however, and Cole's friends are forcibly taken to the Echolands (land of the dead), the lands controlled by Nazeem. If Cole ever wants to get home, he must find a way to stop Nazeem. Keith Nobbs's dynamic, engaging narration style draws listeners into Cole's world. He easily transitions between action and dialogue scenes while maintaining a good pace. Mull's plot and characters are well developed and will make listeners want to find out what happens next. VERDICT Series fans will have a hard time putting this audiobook down.—Kira Moody, Whitmore Public Library, Salt Lake City
Review
Cole's ongoing quest to rescue friends and findfour lost princesses in the dreamlike Outskirts takes him to a land where theborder between life and death is permeable.Gaining and losing various alliesand princesses as he goes, Cole journeys through both Necronum, populated bythe living and also spectral "echoes," and the "echolands,"a sort of borderland halfway house for the dead, on the way to a face-off withthe demonic shapecrafter Nazeem. As if the cast wouldn't already fill a bus,Mull trots in even more characters—including some from his Beyonders series—ashe pushes his young hero into a drawn-out series of chases and races both afootand atop a mysterious magical horse. The author spins a big, fluent, notentirely earnest yarn, but he seems to be stuck on certain plot devices.Infodumps (along with side topics like the meaning of life), for instance, arerepeatedly delivered through extended question-and-answer sessions that readlike magazine interviews, and so often does Cole hear some variation on "Idon't know, but I can tell you who might," that even he finally slaps hisforehead: "No offense, but do you know how many times I've heardthis?" But, by the end Nazeem has been temporarily stymied, Cole hasacquired shapecrafting powers of his own, and the ducks are queuing for theupcoming climax. Much rushing about from here to there in this penultimatebrick, but it's basically a smooth ride to the closer. (Fantasy. 10-13) (Kirkus Reviews 5/1/16)
Hero Cole Randolph returns in this fourth of a a planned five books, this time adventuring in the unstable
and terrifying land of Necronum. Filled with echoes, ghosts, shades, and enemies, Necronum is different
from everything Cole knows, and as he searches for information about the whereabouts of friends Honor
and Destiny, Cole and his crew finds more than they bargained for. Cole, at a loss without his magical
powers, has some soul-searching to do, as well. Intrigue and chills build higher as the group seeks out the
Cave of Memory for answers while trying to follow clues from Queen Harmony. Equally as compelling as
the adventure is the development of interpersonal relationships between Cole and his band of friends. Cole
continues to be the everykid champion, and he remains one of the most enduring reasons readers return to
this engrossing series. Series fans are already begging for this hotly anticipated title; multiple copies are a
must.
— Stacey Comfort (Booklist online May 18, 2016)
About the Author
Brandon Mull is the author of the New York Times, USA TODAY, and Wall Street Journal bestselling Beyonders and Fablehaven series, as well as the bestselling Five Kingdoms and Candy Shop Wars series. He resides in Utah, in a happy little valley near the mouth of a canyon with his wife and four children. Brandon’s greatest regret is that he has but one life to give for Gondor.
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